TBD Enterprises Corporate Headquarters

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(Interior)
 
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[[File:Corporateheadquarters.png|350px|thumb|right|Second draft]]
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[[File:TBDHQProgressNight.png‎|500px|thumb|right|The dome, nearly finished, at night.]]
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[[File:TBD-HQ-construction.png‎|250px|thumb|right|Phase I Construction]]
 
Ladies and Gentlemen, today I bring to you a grand vision.  
 
Ladies and Gentlemen, today I bring to you a grand vision.  
 
I bring you our company's future.
 
I bring you our company's future.
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* Internally I see a few obsidian columns.  
 
* Internally I see a few obsidian columns.  
 
* A floor of glass over magma?
 
* A floor of glass over magma?
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** I'm totally for catacombs --[[User:Artevelde|Artevelde]] 08:28, 8 October 2010 (UTC)
  
 
==The Towers==
 
==The Towers==
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==Discussion==
 
==Discussion==
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[[File:Corporateheadquarters.png|200px|thumb|right|Second draft]]
  
 
===Design===
 
===Design===
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Does somebody want to take a crack at the interior? -[[Float]]
 
Does somebody want to take a crack at the interior? -[[Float]]
  
===Location===
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==== Interior ====
I was thinking of building it basically around the current spawn point (just south of [[Geography#Nye Lake|Lake Nye]]) with the city extending out towards the south-east. -[[Float]]
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* We'll need the entrances to be defensible if we decide to bring back mobs. With the current front entrance we'll either need to install doors or have it lead to an antechamber where we will. --[[User:Artevelde|Artevelde]] 10:21, 10 October 2010 (UTC)
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* Generally, as new features come in we may want to incorporate them into HQ. The interior should be designed so that it can be flexibly re-purposed to incorporate new functional or decorative elements we can't currently anticipate. --[[User:Artevelde|Artevelde]] 10:21, 10 October 2010 (UTC)
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* Do you guys think we should leave some room for a minecart transportation system for when carts are less buggy. I would be happy to take the lead on setting up the wiring and tracks once that becomes a viable option. --[[User:Theoperator|The Operator]]
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** Sounds good to me, though the tracts should go into the first sublevel: following a path like the glass bridge at the current west entrance. We can either expand that bridge or build another one (or two). --[[User:Artevelde|Artevelde]] 01:37, 16 October 2010 (UTC)
  
 
===Build Strategy===
 
===Build Strategy===
# Settle on location.
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#'''DIG MOAT'''
# Determine footprint.
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#Finish dome
# Dig moat.
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# Begin construction.
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===Division of Labor===
 
===Division of Labor===
Once the location is settled on, I'm game to start hacking away and digging that moat. Should provide a fair bit of the building materials (if not all). -[[Float]]
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'''Moat Diggers'''<br/>
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*We need people to help dig the moat!
  
I have an obsidian farm in [[The Mines]] that someone could work for a spell. -[[Float]]
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*I have layed out the interior side of the moat, and would like to extend it 5+ blocks out. How far exactly depends on what looks good.  
  
Any volunteers for build or interior design duty? -[[Float]]
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*I started a section in front you can check out.
  
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*Would like to get at least 30 blocks down, possibly further.
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*The deeper you get, the more you should taper the main island, much more so than I have done so far in the front. I'm thinking 1 in for every 2 down.<br/>
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-[[Float]]
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I have an obsidian farm in [[The Mines]] that someone could work for a spell. -[[Float]]
  
 
[[Category:Existing Projects]]
 
[[Category:Existing Projects]]

Latest revision as of 18:37, 15 October 2010